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The behavioral aspect is
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when you're aware in the environment of something
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that poses a danger to you, that will harm you or destroy you,
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or in the case of a computer program, turn you off,
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then you take various kinds of behaviors
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in opposition to that to try to disarm the danger,
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to try to neutralize it.
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This is just a matter of beliefs, goals, responses, planning,
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the sort of thing that we
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already saw the chess-playing computer can do,
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that behavioral side of emotion.
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It seems pretty plausible