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I know on our launch day, at this point,
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We're going to do worse than all of them.
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Part of it,
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is about not trying to be...
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professional.
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Like a lot of people come in to indie games,
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trying to be like a big company.
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What those companies do,
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is create highly polished things
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that serve as large of an audience as possible.
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The way that you do that
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is by filing off all the bumps on something.