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Nobody had played a game that was like Braid
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that did what Braid did with time before.
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Really what made Braid work is that
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the 'Time Changing' mechanic, the 'Rewind' mechanic.
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Obviously, from a gameplay perspective was a lot of fun.
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But it also had this metaphorical relevance as well.
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It's telling this strange, out of order story, and it's a love story.
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And it's not something you normally see in a game.
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It's about this little preppy boy.
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He always looks like a preppy to me.
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Who has lost something and is working through these memories
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that change as he keeps playing.