-
And Renaud made a Photoshop script that crops them
-
one at a time and saves them numerically,
-
and I can feed them to the game.
-
And the game pick these textures wraps them around a cube,
-
and projects the art on each side.
-
You can see the different sides of the texture strip.
-
I can then take the cube and carve in details.
-
You can barely see it in the game.
-
You only really feel it in the rotation.
-
I use the 'Tetris' pattern a lot.
-
It's kind of a pain.
-
Because I actually need to go in there and paint it.