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to make sure they know how to do it.
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Because it's important.
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All these mechanics are very important
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Each level in the chapter is another level that pushes that
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like, there's a level where
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you need to continuously jump up one wall,
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because there is no other wall to jump to.
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That's me teaching the player that:
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'You can do this'.
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Everybody in the world will see a problem and want to solve it.
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If you see something that were just a wall,
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and you don't realize that you can keep jumping at the wall.