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that act like Windmills.
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And they go around in a circle.
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Now it's the same saw that you jumped over a million times before,
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but it's coming at you in a different way.
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And that's just expanding on the basic mechanic
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and making it different and more enjoyable each time.
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As a designer, you want to explore each mechanic
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and make sure that it can be ennjoyed
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at least 3 or 4 different ways.
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If it's only got one use
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that you can only have one use out of it,
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then there it's pointless.