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It's become a bit of a reflection of me over time.
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It certainly wasn't the intention at first.
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I started noticing a few things
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that kind of reflect my experience of working on the game.
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It's a game about games.
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And the world is very much a computer world.
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It's a world within a computer.
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There's a lot of computer logic to it.
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Every now and then, the universe becomes unstable,
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and has to defragment itself and reboot.
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That's the goal of the game.
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In FEZ,