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the thing that I was earlier suggesting was oppressive--
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wouldn't it really be nice
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to have a death-free time or a death-free
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location or death-free activities?
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Maybe I was wrong in suggesting that.
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If the chance of death would add a kind of zest,
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then perhaps the ubiquity of death is actually a good thing
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rather than a bad thing.
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Well, I'm inclined to think, at least in my own case, that
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that's not right.
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And perhaps the explanation
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has got to be the ubiquity of death is