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Each strategy tells the player
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how they should move at every information set of that player.
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So even if the strategy is such that information set won't be reached,
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the strategy still has to tell you what you would do when you got there.
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And now for the first time perhaps
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we're going to see why that redundancy helps us.
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So let's look at the instructions.
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Each of them gives an instruction.
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The first one tells us to play up in this sub-game.
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The second one says up again,
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and notice this was redundant.
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Once you've chosen Down