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are called decision nodes.
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It's perfectly possible, for example, in our Norman Conquest game,
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for somebody to have several nodes.
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Somebody could move once and then later on again.
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There may be also nodes that are never reached in a game.
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One last piece of jargon, a route through a tree,
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from the beginning to an end is called a path,
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a way of getting through the tree from beginning to end.
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So we'll have a pop quiz on the jargon later
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and now let's play the last game I want to play.
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We've got ten minutes right?
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Everyone understand the jargon? I want to play a game now.